The trouble some (read most) people are having with the recent release of Sim city has been placed down to the servers not being able to handle the load. The servers, we are told, perform a massive amount of the calculations that the game needs to run, despite fans also crying out for an offline version of the game.
Or do they?
Rock Paper Shotgun has reportedly been given inside information from an anonymous source claiming that the fact the servers are needed for the game.. is false.
“The servers are not handling any of the computation done to simulate the city you are playing" the source told RPS as well as explaining some of the cloud features
"As well, they’re doing cloud storage of save games, interfacing with Origin, and all of that. But for the game itself? No, they’re not doing anything."
Read the full quote here at Rock Paper Shotgun
In regards to the offline aspect it has apparently been proved several times over the past week or so that the game is more than capable of being run in an offline mode. 2 major examples of this are Kotaku and Minecraft developer Notch, who both claim they have been able to run the game in an offline mode by simply turning off the internet, for a limited period. If this is true then surely an offline format can be created.
More on this as it comes out..EA have yet to release a counter statement